T−21Tminus 21 days from launch
Accounts and access
Developer accounts in your company's name. A company needs an organisation account, which needs a D-U-N-S number, and both stores verify identity before the first submission. We are invited as users with the right role. On Apple, the Developer role cannot create distribution certificates, so we ask for Admin while the launch runs.
From you: Open or confirm both developer accounts, request the D-U-N-S number if you do not have one, and invite us. Identity checks need a director's documents, so this is the step only you can do.
T−18Tminus 18 days from launch
Build audit against the rules
Target API level, SDK version, minimum iOS version, every permission and its reason, how the app takes payment, account deletion and the privacy manifest. Each gap gets fixed in the code now, not found by a reviewer later.
From you: Tell us what the app sells and how, which data it collects for which purpose, and whether anyone under 18 will use it. Those answers decide billing, the privacy forms and the age rating.
T−14Tminus 14 days from launch
Closed testing and TestFlight
A release build goes to real phones: Play's closed track with named testers, and TestFlight for iPhone. Crash reports come back readable. For a new personal Play account, this is where the 14 days start.
From you: Give us the testers: at least 12 real people with Google accounts who will install the app and keep it for two weeks. Staff, friends and early customers all count.
T−10Tminus 10 days from launch
Listing and answers
Screenshots from the real app, descriptions, the data safety form, App Privacy, ratings and declarations. The answers are checked against what the app actually sends, SDKs included.
From you: Approve the listing copy and the screenshots, and confirm the privacy policy URL is live on your website. We draft; you sign off, because the listing speaks for your company.
T−7Tminus 7 days from launch
Release candidate break-test
The exact build we will submit is pushed hard on a current Android and iOS version: back gestures, killing the app mid-flow, double taps, airplane mode and a stopped server. We record its version, commit and checksum.
From you: Walk the main journey yourself on your own phone. You know the business better than any test plan, and this is the cheapest moment to change your mind.
T−3Tminus 3 days from launch
Submit with reviewer access
Both stores get the build, the review notes and a demo account that works. Apple says it answers at least half of submissions within 24 hours and 90% within 48. Google says some apps take up to seven days.
From you: Keep the demo account and the support email working, and tell your support team the app is in review, in case a reviewer writes in.
T−0Tminus 0 days from launch
Release in stages
Approval and release are separate. We hold the release until your date, then roll out to a share of users on Play and use Apple's phased release, watching crashes and reviews before widening.
From you: Press the button with us, or let us press it at an agreed time. Have whoever answers customers ready for the first reviews and questions.
T+7T+7 days from launch
Widen, then hand over the record
Full rollout, the first update planned, and the launch record handed to you or carried into maintenance, so the next release reuses every answer.
From you: Decide who keeps the app current from here: your own developer, us, or nobody yet. If it is nobody, the next store deadline will decide for you.